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            We expect children to learn new words, skills, and ideas from various technologies. When learning from humans, children prefer people who are reliable and trustworthy, yet children also forgive people's occasional mistakes. Are the dynamics of children learning from technologies, which can also be unreliable, similar to learning from humans? We tackle this question by focusing on early childhood, an age at which children are expected to master foundational academic skills. In this project, 168 4–7-year-old children (Study 1) and 168 adults (Study 2) played a word-guessing game with either a human or robot. The partner first gave a sequence of correct answers, but then followed this with a sequence of wrong answers, with a reaction following each one. Reactions varied by condition, either expressing an accident, an accident marked with an apology, or an unhelpful intention. We found that older children were less trusting than both younger children and adults and were even more skeptical after errors. Trust decreased most rapidly when errors were intentional, but only children (and especially older children) outright rejected help from intentionally unhelpful partners. As an exception to this general trend, older children maintained their trust for longer when a robot (but not a human) apologized for its mistake. Our work suggests that educational technology design cannot be one size fits all but rather must account for developmental changes in children's learning goals.more » « less
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            Recent work in Human-Robot Interaction (HRI) has shown that robots can leverage implicit communicative signals from users to understand how they are being perceived during interactions. For example, these signals can be gaze patterns, facial expressions, or body motions that reflect internal human states. To facilitate future research in this direction, we contribute the REACT database, a collection of two datasets of human-robot interactions that display users’ natural reactions to robots during a collaborative game and a photography scenario. Further, we analyze the datasets to show that interaction history is an important factor that can influence human reactions to robots. As a result, we believe that future models for interpreting implicit feedback in HRI should explicitly account for this history. REACT opens up doors to this possibility in the future.more » « less
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            Social robots in the home will need to solve audio identification problems to better interact with their users. This paper focuses on the classification between a)naturalconversation that includes at least one co-located user and b)mediathat is playing from electronic sources and does not require a social response, such as television shows. This classification can help social robots detect a user’s social presence using sound. Social robots that are able to solve this problem can apply this information to assist them in making decisions, such as determining when and how to appropriately engage human users. We compiled a dataset from a variety of acoustic environments which contained eithernaturalormediaaudio, including audio that we recorded in our own homes. Using this dataset, we performed an experimental evaluation on a range of traditional machine learning classifiers, and assessed the classifiers’ abilities to generalize to new recordings, acoustic conditions, and environments. We conclude that a C-Support Vector Classification (SVC) algorithm outperformed other classifiers. Finally, we present a classification pipeline that in-home robots can utilize, and discuss the timing and size of the trained classifiers, as well as privacy and ethics considerations.more » « less
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